30
Second project by Robert Burchett
At first, I
was not sure what to do for my 30 second project, so I e-mailed various
companies for their advice. Having received some feedback as to what they would
be looking for in a show reel, I decided to showcase a number of skills which
they suggested are important entry level requirements for the VFX job market.
Therefore rather than a narrative (as is shown in my group project) I have produced
a compilation of test pieces to showcase my various skills.
Minecraft green screen test
This piece is not going to be in my show reel but I am
pleased with the results as a test piece.
One of my ideas was to capture computer game footage and apply effects
to it. In Minecraft I built a green screen set and lit it. Some footage of a
character walking around on the green screen was then captured. After this, the
footage was imported into Aftereffects, then using the colour keying tool, the
green was removed. Therefore I had created a little Minecraft character that I
could drop into different environments as and when required.
Minecraft
green screen test
This did not make it into my show reel but it works as a green screen test. Green screening is an area that I need to improve upon.
Inserting a Minecraft-type object into Halo test
Firstly I recorded some footage from the game Halo 3 and used Boujou tracking software to track the shot. This is the first time I have used specialist tracking software. It worked well and now all I need is more practice with this type of software. I also wished to incorporate a 3D element into this footage, so using 3DS Max, I built a small minecraft style building. It was straightforward to build as Minecraft uses simple blocks and is relatively easy to texture with texture from Minecraft.Minecraft-type object into Halo test
I was pleased with this shot and it went more smoothly than
I expected. However, there were some issues and the track is not 100 % perfect.
Another area of improvement is the need to increase my lighting skills in 3DS
Max, because without good lighting, the effects do not look right and they do not
composite into scenes especially well.
Rotoscoping myself
In an e-mail I received from one company, they mentioned the
use of the Silhouette FX programme for Rotoscoping. I practiced using it and I
liked the software. It is less ‘clunky’ than Aftereffects as it allows you to
move and manipulate the mask more easily. I completed a few tests to gain
experience with the software and also used some tutorials to help with the
interface. I decided to ‘roto’ myself walking past the camera. It took
a while to do this, but my skills improved with practice, so I became
more confident, proficient and quicker with this task. The mask is made in
sections and with practice you soon establish which pieces to mask together. The
thinking behind it reminded me of animating in Toon Boom.
Looking back at this piece of work, I see the edges are
quite harsh, and it could do with better feathering and motion blur. I am happy
with the actual mask, so because of this and the skills developed, I have decided
to put it into my show reel. If this work was repeated I would be more careful
not to have the hoody draw-cords showing as they were a time consuming nightmare
to roto out.
Rotoscoping myself
Roto painting - football removal
I thought it would be amusing to remove a football from a
game. However, it took a while to find a suitable piece of footage, but this
was eventually achieved. Firstly, I used Silhouette FX and placed a mask over
the ball. I tried using the scratch filter but this did not work (as elements
were taken from both left and right, so pieces of the player’s legs would
appear if they got too near to the ball).
I then tried using the paint node in Silhouette, but this
proved a laborious task painting out the ball in every single frame. I
continued doing this this for a number of seconds of footage but after
reviewing it, you could still see where the ball was as the paint did not match
very well (a green patch could still be seen moving about the pitch which
looked most odd!). I soon stopped using Silhouette and thought about other
software that could be used more effectively.
I therefore decided to import my image sequence into
Photoshop. Using the same type of method with the clone and patch tools I again
painted out the ball in every single frame. This was far more successful as the
patch blended into the background far more evenly.
I have included this into my show reel as I was especially
pleased with the effect. However, in the future I would like to try using
Silhouette for this type of work, as I do not think Photoshop is a proper video
editing programme.
Roto painting - football removal
Minecraft – ‘hole in wall’
From my previous test of tracking and importing a 3D object
into Halo, I tried to improve upon the idea. I was inspired by one of the
effects that Corridor Digital has used, and I wanted to see if I could recreate
it. Firstly I filmed some footage of a
wall, and then used Boujou to track the scene. In this shot I decided on a free
camera track rather than a nodal track as the camera is not just panning, but
moving freely. I have learnt more about
Boujou, how the tracking operates and how to get rid of tracking points that
did not work. One important point I learnt is that it is good to have tracking
points at different depths. Taking a piece of footage near the wall does not
work well as there is little depth of field, so the computer is unable to
determine where the points are, relative to the 3D space.
Minecraft-like objects are in block-form so they are quick
to produce and texture. This is useful and effective for tests of this type. I
modelled the ‘hole in the wall’ using 3DS Max, imported the tracking data into
the scene, lined up the wall and scaled it correctly. Some blocks had to be
made to block out the sides that were not to be seen in the rendering exclusion
map. The scene was lit using a daylight system, but I am still not happy with
the results. It is an area where I need to further develop my skills. The final
scene was then rendered out and put into Aftereffects.
I am now happy with the result, so have included this scene
in my show reel. However there are some areas I should have considered before I
started. The finished result would have looked better if a stone wall had been
used as it would have blended more easily, although this was not my original
intention. In hindsight I believe I could have filmed the footage better and
included a scene with a greater depth of field to help improve the tracking. However,
having gained from the experience this is the approach I shall adopt next time.
Minecraft –‘hole in wall’
Tracking Point removal from the group project
I have included this piece of track point removal from the
group project as I believe it was particularly effective. I used Silhouette FX and with the tracking node,
tracked the tracking points, and then applied masks to the tracking markers. The
track position data was applied to the masks so that all tracking points had
masks over them. The scratch filter was then applied to the masks and the
settings were manipulated to enable a more even blending effect. It was an
excellent and simple effect and I was pleased with the results.
Masking from group project
For
this shot I applied a simple mask around the tree to enable the troll to appear
to move behind the tree. This was achieved by creating a matte in Photoshop. I
drew around the tree branches, making sure the edges were not too sharp, thus
feathering around them. I thought this was an effective shot of the troll in
the snow and a good way to conclude my show reel.
Masking
Completed Show Reel
I believe
that I have created and included a range of effects in my 30 second show reel.
Unsurprisingly, I am not completely happy with all the parts of it, and I
constantly see where improvements could be made. Given the time, I would have
liked to include matte painting. However, the show reel is not a static piece
of work, but one that is constantly evolving and improving, so more can be
added in the future. I am already planning the next pieces that I wish to include.
This year I have been challenged to try new software and techniques for the
production of my 30 second project and also with the group project. Some areas have worked well and they have been
surprisingly effective, while others have been less successful. I will need to
concentrate on improving my skills in the less successful areas.
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